EIEIOTECHNOVATION
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EIEIO / AUTOMATION & EMERGING TECHNOLOGY

UX Design Fundamentals

Course outline

3 days

Duration

3 days

Overview

This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention.

By the end of this course, you will be able to describe and apply current best practices and conventions in UX design, and employ the fundamental principles of how UX design functions to shape an audience's experience of a given body of content. This is the second course in the UI/UX Design Specialization, which brings a design-centric approach to user interface (UI) and user experience (UX) design, and offers practical, skill-based instruction centered around a visual communications perspective, rather than on one focused on marketing or programming alone.

These courses are ideal for anyone with some experience in graphic or visual design and who would like to build their skill set in UI or UX for app and web design. It would also be ideal for anyone with experience in front- or back-end web development or human-computer interaction and want to sharpen their visual design and analysis skills for UI or UX.

Course Outline

  • Ideation, Articulation, Development
  • Good Ideas
  • Ideas and Goals
  • Research and Development
  • Audience and Rationale
  • Goals and Outcomes (for the Client/Designer)
  • Naming and Mission
  • Planning, Testing, Researching, Mapping
  • Mapping, Testing, Envisioning
  • Mapping Content
  • Mapping Interaction
  • Non-Visual Paper Prototyping
  • Non-Visual User Testing
  • Sitemap
  • Look and Feel/Visual Research
  • What Goes Where?
  • Getting real: Wireframes and Interfaces
  • Nielsen's Usability Heuristics
  • What goes where? Part
  • Consistency and Details
  • Wireframe Map
  • Visual Direction
  • Developing UI
  • Refining UI
  • Making it by Faking it
  • Making it by faking it
  • Feeling Real
  • Linking Up
  • Branching Out
  • Making Pathways
  • Publish your Prototype

Programme scope, delivery arrangements and suitability are confirmed during enquiry.