EIEIOTECHNOVATION
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EIEIO / AUTOMATION & EMERGING TECHNOLOGY

UI UX Design (3 days)

Course outline

3 days

Duration

3 days

Overview

The field of User Experience is made up of a broad, ever evolving, set of disciplines whose fundamental aim is to measurably improve the experience we all have when using the products and services we interact with every day Whether you’re new to the UX field, or you’re already doing facets of it and want to grow your skillset to develop your career, this course is for you.

These training days are informal, engaging and involve a mix of teaching, individual exercises, group exercises and Q&A sessions.

This course will cover the basic concepts of user experience, providing proven and practical methods for making your website/ web applications/ mobile applications as user friendly as possible. We'll take you through the key elements of UX from UX research and strategy to recommended UX tools that are used industry wide by our experts. We’ll discuss the most effective ways to identify the needs and goals of your users and will be able to implement techniques and approaches to better meet those needs. By the end of the day you can expect to understand the main principles behind successful user experience and be able to put them into practice straight away.

Module 1- What is UX Design? Fundamentals of UXD and UX Principles

This module will cover all the basics of UX design like Garrett Model the difference between UI and UX and the UX Umbrella, the roles and responsibilities in UXD Teams, ROI Of UX

Module 2- Fundamentals of Visual Design 1. Colour Theory 2. Gestalt Laws

Basic design laws like symmetry, proximity, etc and the colour theory with colour wheel and colour schemes, branding guidelines, Visual Ergonomics

Module 5-User Research Methodology

Data gathering methods, focus group, interviews, Contextual Interviews, Types of Users, their requirements, needs and persona, scenario

Module 6- UX Reviews and Heuristic Evaluations

Heuristic Usability guidelines, Reviews of existing applications with recommendations, how to conduct reviews would be covered in detail with examples.

Module 7- Usability Testing

How to conduct usability tests and write reports, videos to showcase details of testing, how to conduct what to record etc

Module 8 -Wireframing and conceptualization and Interaction design Design Strategy, Laws of interaction design like fits law

How to create wireframes using paper prototyping or prototyping tools like Axure

Module 9- Accessibility

Accessibility guidelines, statistics of different disabilities and how to make the designs accessible for all kind of users

Day 1

UI and UX overview

  • UX Vs UI design – What is it and why UX?
  • Information architecture – Activities like card sort would be conducted
  • Visual design – Colour theory basics, gestalt principles and branding activity would be conducted, Visual Ergonomics
  • Wireframe design- Hands on wireframe design for one application
  • Interaction design laws and applications

Design Thinking Activities Introduction to the UX process

  • Discover, define, design, develop, deliver
  • Waterfall vs agile – Design sprint
  • User needs vs business needs
  • Heuristic evaluation
  • Cognitive Walkthrough

Day 2

User research methods

  • Quantitative vs qualitative
  • Data Gathering methods – CI, FGD, Interviews, Surveys etc
  • Persona Scenario, task analysis
  • Empathy Maps
  • How to analyse your findings to generate insights

Business research methods

  • Stakeholder interviews
  • Workshops and Co-creation sessions
  • Design Strategy

UX tools and deliverables

  • Expert reviews – how to conduct a review activity based demo
  • Competitor benchmarking
  • Personas- how to create persona and scenario examples.
  • Storyboards
  • Journey maps
  • Sitemaps
  • Sketches
  • Wireframes
  • Prototypes

Day 3

Measurements and Evaluation techniques and Applications Usability testing

  • Lab, remote
  • Moderated and un-moderated
  • Methodology and Process
  • Practical and sample videos

Latest Design trends across platforms.

  • Accessibility standards
  • Latest Design Styles and Trends
  • Mobile UX
  • Responsive design
  • PET in design

Programme scope, delivery arrangements and suitability are confirmed during enquiry.