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EIEIO / AUTOMATION & EMERGING TECHNOLOGY

Flash 8- ActionScript

Course outline

FLAS8003 days

Duration

3 days

Course Description

Macromedia Flash 8: ActionScript provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript.

Target Audience and Prerequisites

To take this course, you should have:

  • Completed the Macromedia Flash 8: Rich Content Creation course, or have equivalent experience.
  • The desire to learn how to program Flash content using ActionScript

Topics: Day 1

  • Understanding the course format
  • Reviewing the course objectives and prerequisites
  • Looking at the course outline
  • Using the Actions and Help panels
  • Declaring variables and their data types
  • Using the trace() function
  • Using code hinting
  • Assigning instance names and using them to assign runtime property values
  • Using the with operator
  • Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
  • Controlling Button and MovieClip position and visual state
  • Controlling TextField content
  • Introducing core properties of non-visual built-in classes: Math
  • Using mathematical operators
  • Understanding data type conversion
  • Working with Flash Player global functions
  • Converting values returned from functions and assigning them for display
  • Writing user defined functions
  • Returning, or not returning, data from a function
  • Understanding variable scope
  • Adding code within a MovieClip symbol's own timeline
  • Introducing the this operator
  • Understanding object methods
  • Introducing core methods of visual built-in classes: MovieClip and TextField
  • Controlling the MovieClip playhead within its timeline
  • Loading external MovieClip content
  • Understanding cross-domain security issues
  • Exporting and attaching MovieClip symbol instances at runtime
  • Writing and using user defined functions to create visual content
  • Understanding depth
  • Dynamically referring to instance names and property names at runtime

Day 2

  • Controlling TextField formatting through code
  • Creating and formatting TextFields at runtime
  • Using Date objects
  • Working with String concatenation
  • Generating random numbers and integers using the Math class
  • Understanding relative path names
  • Controlling nested MovieClip objects
  • Understanding event driven programming
  • Working with event handler syntax
  • Moving from symbol-based to timeline-based event handling
  • Introducing core events of visual built-in classes: Button, MovieClip, and TextField
  • Controlling the playhead within an event handler
  • Understanding the this keyword inside an event handler
  • Creating rollover effects
  • Responding to TextField focus events
  • Calling a single function from multiple event handlers
  • Referring to a parent object from within an event handler
  • Understanding complex (aggregate) variables
  • Working with Arrays
  • Working with generic Objects
  • Transforming MovieClip objects using Transform and ColorTransform objects
  • Generating random color transformations
  • Using Sound objects
  • Creating audio feedback with event-driven sounds linked from the Library

Day 3

  • Understanding looped code
  • Using loops and arrays to attach, name, and control MovieClip objects
  • Using loops to create, name, and control TextFields to display data object values
  • Understanding conditional code execution
  • Surveying the comparison and logical operators
  • Using if/else comparison to toggle MovieClip visual states
  • Dragging and dropping a MovieClip object
  • Testing for collision between MovieClip objects
  • Initializing attached MovieClip objects
  • Using the onEnterFrame event handler
  • Controlling visual change rate
  • Testing and responding to position at runtime

Programme scope, delivery arrangements and suitability are confirmed during enquiry.