Duration
AUTODESK MAYA 3D Fundamental
4 days
Overview
This course introduces students to all the major features of Maya: modeling, animation, texture, lighting, rendering, expressions, rigging, dynamics, and popular workflow. Concepts are quickly reviewed and explained and then demonstrated using Maya. Students will gain proficiency by following class examples as well as creating projects and
exercises.
The coursework is designed to make sure the student is exposed to all relevant aspects of CG creation with Maya with an eye toward giving the student a base foundation from which to explore and expand. As such, the course will be flexible to the needs and pace of the class itself, and will use the following weekly schedule as a basis only. Therefore, it is of the utmost importance to keep pace as best as possible and not allow weekly assignments to accumulate over time.
Course Objectives
Gain an edge over your competition with this course in Animation with Maya. The global animation industry is growing at an exponential speed, increasing the demand for exceptional animators, designers and illustrators. Our professional Animation course will train you in the industry-standard Autodesk Maya software, along with Substance Painter for texturing, making sure that you remain a step ahead of the competition and become a game-changer in the industry.
Pre-requisite
- You should have Autodesk Maya to follow along with the course
- Autodesk provides a free 1-year educational version and 30-day free trial of Maya from their website
- 3-button mouse
Chapter 1: Getting Started
- Introduction to Autodesk Maya
Chapter 2: Interface
- Discovering the Maya Interface
- Understanding Nodes and Attributes
- Exploring the Interface
- Working with Viewports
- Navigating the UI
- Using the Marking Menus
- Accessing the Hotbox
- Using Transform Tools
- Selecting Objects
- Configuring the Interface
- Setting up the Grid and Units
- Accessing the Help System
- Scene Management
- Exploring Scene and Project Management
- Understanding Project Management
- Setting the Project Location
- Discovering Object Naming
- Naming Objects in the Scene
- Using The Outliner
- Working with Layers
- Creating Layers
- Saving Scenes
- Optimizing Your Scene with Pipeline Caching
- Working with GPU Caching
- Incorporating Alembic Cache files
Chapter 3: Modeling
- Modeling in Maya
- Understanding 2D Curves
- Creating 2D Bezier Curves
- Editing 2D Bezier Curves
- Discovering 3D Surfaces
- Revolving a Surface
- Exploring NURBS Geometry
- Introducing 2D NURBS Curves
- Editing Curve CVs
- Extruding Along a Path
- Discovering NURBS Primitives
- Creating a NURBS Sphere Primitive
- Working with NURBS Object Components
- Projecting a Curve onto a Surface
Chapter 4: Creating a Bezel
- Editing NURBS
- Creating the Chamber Base
- Exploring 3D Polygon Objects
- Working with Polygon Mesh Components
- Understanding 3D Mesh Tools
- Building Using Primitives
- Duplicating and Editing Objects
- Using the Boolean Tool
- Sculpting Geometry
- Exploring the Edit Mesh Tools
- Creating a Polygon Cylinder
- Modeling the Reactor Base
- Projecting a Curve on Mesh
- Extruding Polygons Along a Curve
- Understanding Subdivision Surfaces
- Modeling a Subdivision Storage Container
- Exploring Deformers for Modeling
- Creating an Exhaust Tube
- Understanding Object History
- Duplicating Objects
- Referencing Objects
Chapter 5: Materials
- Defining Materials
- Exploring the Hypershade Material Editor
- Creating Materials
- Understanding Shader Nodes
- Creating a Mental Ray Material
- Editing Reflectivity
- Assigning a Material
- Creating a New Material
- Working with Map Patterns
- Adding Bump Mapping
- Incorporating Displacement Mapping
- Creating Transparent Materials
- Discovering Mapping
- Creating Tiles
- Determining Map Size
- Creating UVs
- Utilizing Multiple Materials
- Assigning Multiple Materials
- Exploring Layered Shader and Mask Maps
- Working with the Layered Shader
- Incorporating Masking
- Understanding Material Libraries
- Exporting and Importing Material Shaders
Chapter 6: Mapping
- Discovering UV Mapping
- Examining Mapping Coordinates
- Editing UV Coordinates
- Working with Multiple Texture Maps
- Creating UV Sets
- Assigning Textures to UV Sets
- Understanding the UV Editor
- Applying Custom UVs
Chapter 7: Cameras
- Discovering the Importance of the Camera
- Examining Camera Shots
- Understanding Camera Distance
- Establishing Viewer Distance
- Discovering Depth of Field
- Adding Depth of Field to Control Focus
- Controlling Emotion Through Camera Angle
- Adjusting Camera Angles
- Controlling Composition
- Understanding the Rule of Thirds
- Implementing the Rule of Thirds
- Discovering Diagonals
- Establishing Diagonals
- Examining Camera Types
- Identifying Camera Attributes
- Adding an Image Plane
- Setting the Camera Environment
- Sequencing Multiple Cameras
Chapter 8: Lighting
- Understanding Direct and Indirect Light
- Discovering the Physical Sun and Sky
- Creating a Physical Sun and Sky
- Adjusting the Sun
- Adjusting the Physical Sky
- Discovering Image Based Lighting
- Creating Image Based Lighting
- Identifying Light Types
- Discovering Photomet
Chapter 9: Lights
- Adding Lights
- Enabling Area Lights
- Understanding Indirect Light
- Calculating Indirect Illumination
- Activating Final Gather
- Setting Final Gather Bounces
- Using a Portal Light
- Understanding Global Illumination
- Lighting for Interior Night
- Isolating Object Lighting
- Discovering Optical FX
- Rendering Optical Effects
Chapter 10: Animation
- Introducing Animation Concepts
- Discovering Keyframe Animation
- Keyframing a Moving Object
- Understanding Set Driven Keys
- Opening the Door with Set Driven Keys
- Discovering Path Animation
- Animating on a Path
- Controlling Velocity
- Using the Graph Editor
- Modifying Editable Motion Trails
- Understanding Camera Animation
- Separating Camera Position and Rotation Control
- Animating a Locator on a Path
- Linking a Hierarchy
- Retiming an Animation
- Generating a Playblast Preview
Chapter 11: Rendering
- Discovering Rendering
- Understanding Renderers in Maya
- Rendering Still Images
- Understanding Image Resolution for Stills
- Setting Rendering Resolution for Stills
- Working with Render Presets
- Discovering Image File Types
- Working with Still File Types
- Rendering Animations
- Understanding Image Resolution for Animations
- Setting Animation Resolution
- Setting the File Type for Animation
- Rendering Sequential Images
Chapter 12: Using check
- Understanding Irradiance Rendering
- Configuring Irradiance Rendering
- Creating Render Passes Using Hypershade
- Combining Render Passes
- Utilizing Viewport 2.0 Rendering
- IK and Rigging
- Introducing IK
- Discovering IK Tools
- Creating a Joint Chain
- Rigging the Joint Chain
- Understanding Skinning
- Editing Object Skinning
- Defining a HumanIK Skeleton
- Characterizing a HumanIK Skeleton
- MEL and Expressions
- Introducing MEL and Expressions
- Understanding MEL Scripting
- Executing a Script
- Creating an Expression
Chapter 13: Dynamics
- Introducing Maya Dynamics
- Understanding Rigid Body Dynamics
- Creating a Simulation
- Running the Simulation
- Discovering Soft Body Dynamics
- Simulating a Beach Ball
- Utilizing PhysX for Dynamic Simulation
- Shattering Objects using Digital Molecular Matter
- Simulating a Car using Craft Director Studio
- Using MayaBullet Physics for Simulation
Chapter 14: Particles
- Introducing Particles
- Creating a Particle Waterfall
- Setting Particle Attributes
- Adding a Collider Object
- Rendering Particles
Chapter 15: nDynamics
- Discovering nDynamics
- Introducing nParticles
- Creating Dripping Water
- Configuring nParticles
- Understanding nCloth
- Creating Hanging Curtains
- Simulating Hair with nHair
Chapter 16: Fluid Effects
- Discovering Fluid Effects
- Adding a 3D Fluid Container
- Editing the Flames
- Adjusting the Fire Source
- Creating a Liquid Simulation
- Configuring the Fluid Emitter
- Simulating Liquid Interaction
- Creating an Ocean Surface
- Floating an Object on an Ocean Surface
Chapter 17: Hair and Fur
- Understanding Hair and Fur
- Discovering Hair
- Making a Wig
- Styling the Hair
- Discovering Fur
- Growing a Beard
Chapter 18: Paint Effects
- Discovering Paint Effects
- Using 2D Paint Effects
- Creating 3D Paint Effects
Chapter 19: Compositing
- Understanding Compositing
- Introducing Autodesk Composite
- Compositing Multiple Layers
- Remapping Color Output
Programme scope, delivery arrangements and suitability are confirmed during enquiry.