Duration
3 days
Introduction
This class designed to provide 3ds Max users with an understanding of core 3ds Max functionality and features so that they can create, edit, and organize 3ds Max projects. While appropriate for all users, the projects used are geared towards real-world tasks encountered by users of 3ds Max in the architecture, interior design, and civil engineering industries. The class provides a thorough introduction to using Autodesk 3ds Max and helps both new users and self-taught users make the most of this sophisticated 3d design application.
Course Outline
- 3ds Max user interface overview, viewport navigation and production workflow
- 3ds Max configuration and preferences and customizing the 3ds Max UI
- Assembling media assets and files into a 3ds Max project folder by importing, linking, & merging
- Basic 3D polygonal modeling techniques with 2D and 3D primitives, splines and objects
- Basic of procedural modeling and lofting
- Selecting (including sub object selections), transforming, aligning, pivoting and cloning 3D objects
- Using arrays. mirror, the modifier stack and boolean to create and modify 3D objects
- Materials and maps including mapping coordinates and scaling
- Introduction to 3ds Max lighting and scene management
- Working with cameras and exposure control
- Rendering using various renderers such as Scanline, ART, and Arnold
- Animation for visualization
Programme scope, delivery arrangements and suitability are confirmed during enquiry.