Duration
Autodesk 3DS Max Essential Training
3 days
Overview
Autodesk 3ds Max Design Essential Training is designed to give you a solid understanding of the Autodesk 3ds Max software features and capabilities from the basics components. Autodesk 3ds Max is widely used by architects, interior designer , game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators.
Class numbers are small meaning that trainees have their sample opportunity to discuss the specific requirements and any problems that they are having in 3Ds Max Design with the trainer. The course is designed for the busy professional. It is short and intensive, combining lecture, demonstration and hands-on practice.
Objective
- Navigate Autodesk 3ds Max Design user interface.
- To be able to use basic Autodesk 3ds Max Design commands for professional 3D model, design and rendering.
- Understand concept and technique in the 3D modeling.
- To be able to provide complete rendering and animation.
Prerequisite
- Working knowledge of Microsoft® Windows®.
- Newcomers to Autodesk 3ds Max and 3ds Max Design.
- Users who have previously used a different 3D tool & are looking to migrate to Autodesk 3ds Max Design.
Day 1
L1 – Introduction to Autodesk 3DS Max
- Autodesk 3Ds Max Interface & Components (latest version)
- Snap Settings
- Units Setup
- Tools
- Hot Keys
- Customizing the Colors of the User Interface
L2 – Standard Primitives
- Introduction to Standard Primitives
- Selection Techniques
- Scene Management
- Standard Primitives
- Rendering a Still Image
L3 – Extended Primitives
- Introduction to Extended Primitive
- Extended Primitives
L4 – Working with Architectural Objects
- Introduction to Architectural Objects
- AEC Extended Primitives
- Creating Doors
- Creating Windows
- Creating Stairs
L5 – Splines and Extended Splines
- Introduction to Splines and Extended Splines
- Creating Splines
- Creating Extended Splines
L6 - Modifying Splines
- Introduction to Modifying Splines
- Modifying the Shapes
- Rollouts
- Geometry Rollout
Day 2
L7 – Materials and Maps
- Introduction to Materials and Maps
- Material Editor Tools
- Standard Materials
- Architectural Material
- Maps
L8 - Modifying 3D Mesh Objects
- Introduction to Modifying 3D Mesh Objects
- Sub-object Levels in Editable Mesh
L9 - Graphite Modeling Techniques
- Graphite Modeling Toolset - I
- Graphite Modeling Toolset -II
L10 - Compound Objects
- Compound Objects
- Additional Compound Objects
L11 - Modifiers
- Introduction to Modifiers
- Type of Modifiers
L12 - Lights and Cameras
- Introduction to Lights and Cameras
- Photometric and Default Lights
- Tools and Cameras
L13 - Systems, Hierarchy, and Kinematics
- Introduction to Systems, Hierarchy, and Kinematics
- Hierarchy and Kinematics
- Review & Hands-on Practices
Day 3
L14 - Animated Basics
- Introduction to Animation Basics
- Understanding Animation and Time Controls
- Morph Compound Object
- Rendering and Previewing an Animation
- Rendering Effects
L15 - Rigid Body Dynamics and Helpers
- Introduction to Rigid Body Dynamics and Helpers
- MassFX Rigid Body Modifier
- mCloth Modifier
- Constraints
- Simulation Controls
- Helpers
- Atmospheric Apparatus
- Event Display Area
L16 - Particle Flow
- Introduction to Particle Flow
- Particle View Window
- Understanding Particle Flow Action
L17 - Particle System and Space Warps-I
- Introduction to Particle Systems
- Mesh tools
- Categories of Space Warps
L18 - Particle Systems and Space Warps-II
- Introduction to Particle Systems and Space Warps-II
- Geometric/Deformable Space Warps
- Modifier-Based Space Warps
L19 – Rendering with Arnold
- Rendering Setup
- Safe Frames
- Raytraced Reflections and Refractions
- Rendering Engines
- Review & Hands-on Practices
- Q&A
- Morning
Programme scope, delivery arrangements and suitability are confirmed during enquiry.