Duration
3 days
At Course Completion
After completing this course, you will be able to:
- Get comfortable with the Flash CS6 user interface.
- Learn to work with Flash CS6's drawing tools.
- Learn to work with Graphic Symbols and the Library.
- Learn to create basic and advanced animations in Flash CS6.
- Learn to use Button Symbols in Flash CS6
Course Outline
Getting Started
- Starting Flash and Opening a File
- Getting to Know the Work Area
- Creating a New Document
- Using Workspaces
- Essentials Workspace
- Designer Workspace
- Classic Workspace
- Moving Panels
- Changing Workspaces
- Opening Existing Files
- Using the Properties Panel
- Undo in Flash
- Previewing Your Movie
- Publishing Your Movie
- Some Important Keyboard Shortcuts
Working with Drawing Tools
- Using the Tools Panel
- Rectangle Tool
- Selection Tool
- Strokes and Fills
- Merge Mode vs Drawing Object Mode
- Pencil Tool
- Line Tool
- The Free Transform Tool and Transform Pane
- Using the Drawing Tools
- Pen Tool
- Sub-selection Tool
- Paint Bucket Tool
- Brush Tool
- Using Additional Tools
- Using a Gradient Fill
- Gradient Transform Tool
- Using the Ink Bottle Tool
- Using the Eye Dropper Tool
- Drawing Ovals
- Enhanced in CS6: Deco Tool
- Using Layers and Layer Folders
- Creating Transparencies
- Creating and Editing Text
- Add Filters to Text
Graphic Symbols and the Library
- Working with the Library Panel
- About Symbols
- Creating Symbols
- Editing and Managing Symbols
- Duplicating Symbols
- Swapping Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of Instances
- Creating Graphic Symbols
- Import to Stage/Import to Library
- Open Another Document's Library/Sharing
- Importing Illustrator Files
- Importing Photoshop Files
Basic Animation
- Understanding the Timeline
- Organizing Layers in a Timeline
- About Animation
- Frame by Frame Animation
- Adding Frames, Keyframes and Blank Keyframes
- Animating Position: Frame-by-Frame Animation
- Changing the Pacing and Timing
- Animating Transparency
- Previewing the Animation
- Animation with a Motion Tween
- Using Timelines to Create Movie Structure
- Understanding our Project File
- More with Animation
- Using Motion Presets
- Animating Filters
- Animating Transformations
- Changing the Path of the Motion
- Swapping Tween Targets
- Easing
- Using the Motion Editor
- Animating 3D Motion
Advanced Animation
- Copy and Paste Motion
- Creating Motion Presets
- Creating Masks
- Animating Masks
- Motion with Inverse Kinematics
- Constraining Joints
- Inverse Kinematics
- Inverse Kinematics with Shapes
- Morphing with Shape Tweens
- Using Shape Hints
Button Symbols
- Creating Button Symbols
- Text Only Buttons (Using the Hit State)
- Animated Buttons
Programme scope, delivery arrangements and suitability are confirmed during enquiry.