EIEIOTECHNOVATION
← Training programmes

EIEIO / APPLICATION TRAINING

AFCS6 - Adobe Flash CS6 - 2 days

Course outline

2 days

Duration

2 days

At Course Completion

After completing this course, you will be able to:

  • Get comfortable with the Flash CS6 user interface.
  • Learn to work with Flash CS6's drawing tools.
  • Learn to work with Graphic Symbols and the Library.
  • Learn to create basic and advanced animations in Flash CS6.
  • Learn to use Button Symbols in Flash CS6

Course Outline

Getting Started

  • Starting Flash and Opening a File
  • Getting to Know the Work Area
  • Creating a New Document
  • Using Workspaces
  • Essentials Workspace
  • Designer Workspace
  • Classic Workspace
  • Moving Panels
  • Changing Workspaces
  • Opening Existing Files
  • Using the Properties Panel
  • Undo in Flash
  • Previewing Your Movie
  • Publishing Your Movie
  • Some Important Keyboard Shortcuts

Working with Drawing Tools

  • Using the Tools Panel
  • Rectangle Tool
  • Selection Tool
  • Strokes and Fills
  • Merge Mode vs Drawing Object Mode
  • Pencil Tool
  • Line Tool
  • The Free Transform Tool and Transform Pane
  • Using the Drawing Tools
  • Pen Tool
  • Sub-selection Tool
  • Paint Bucket Tool
  • Brush Tool
  • Using Additional Tools
  • Using a Gradient Fill
  • Gradient Transform Tool
  • Using the Ink Bottle Tool
  • Using the Eye Dropper Tool
  • Drawing Ovals
  • Enhanced in CS6: Deco Tool
  • Using Layers and Layer Folders
  • Creating Transparencies
  • Creating and Editing Text
  • Add Filters to Text

Graphic Symbols and the Library

  • Working with the Library Panel
  • About Symbols
  • Creating Symbols
  • Editing and Managing Symbols
  • Duplicating Symbols
  • Swapping Symbols
  • Changing the Size and Position of Instances
  • Changing the Color Effect of Instances
  • Creating Graphic Symbols
  • Import to Stage/Import to Library
  • Open Another Document's Library/Sharing
  • Importing Illustrator Files
  • Importing Photoshop Files

Basic Animation

  • Understanding the Timeline
  • Organizing Layers in a Timeline
  • About Animation
  • Frame by Frame Animation
  • Adding Frames, Keyframes and Blank Keyframes
  • Animating Position: Frame-by-Frame Animation
  • Changing the Pacing and Timing
  • Animating Transparency
  • Previewing the Animation
  • Animation with a Motion Tween
  • Using Timelines to Create Movie Structure
  • Understanding our Project File
  • More with Animation
  • Using Motion Presets
  • Animating Filters
  • Animating Transformations
  • Changing the Path of the Motion
  • Swapping Tween Targets
  • Easing
  • Using the Motion Editor
  • Animating 3D Motion

Programme scope, delivery arrangements and suitability are confirmed during enquiry.