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EIEIO / APPLICATION TRAINING

AFCS5 - Adobe Flash CS5

Course outline

3 days

Duration

3 days

Chapter 1. Getting Acquainted

  • Starting Flash and Opening a File
  • Getting to Know the Workspace
  • Working with the Library Panel
  • Understanding the Timeline
  • Organizing Layers in a Timeline
  • Using the Properties Inspector
  • Using the Tools Panel
  • Undoing Steps in Flash
  • Previewing Your Movie
  • Publishing Your Movie
  • Saving Your Movie
  • Finding Resources for Using Flash
  • Checking for Updates
  • Review Questions
  • Review Answers

Chapter 2. Working with Graphics

  • Getting Started
  • Understanding Strokes and Fills
  • Creating Shapes
  • Making Selections
  • Editing Shapes
  • Using Gradient and Bitmap Fills
  • Making Patterns and Decorations
  • Creating Curves
  • Creating Transparencies
  • Creating and Editing Text
  • Review Questions
  • Review Answers

Chapter 3. Creating and Editing Symbols

  • Getting Started
  • Importing Illustrator Files
  • About Symbols
  • Creating Symbols
  • Importing Photoshop Files
  • Editing and Managing Symbols
  • Changing the Size and Position of Instances
  • Changing the Color Effect of Instances
  • Understanding Blend Effects
  • Applying Filters for Special Effects
  • Positioning in 3D Space
  • Review Questions
  • Review Answers

Chapter 4. Adding Animation

  • Getting Started
  • About Animation
  • Understanding the Project File
  • Animating Position
  • Changing the Pacing and Timing
  • Animating Transparency
  • Animating Filters
  • Animating Transformations
  • Changing the Path of the Motion
  • Swapping Tween Targets
  • Creating Nested Animations
  • Using the Motion Editor
  • Easing
  • Animating 3D Motion
  • Previewing the Animation
  • Review Questions
  • Review Answers

Chapter 5. Articulated Motion and Morphing

  • Getting Started
  • Articulated Motion with Inverse Kinematics
  • Constraining Joints
  • Inverse Kinematics with Shapes
  • Armature Options
  • Morphing with Shape Tweens
  • Using Shape Hints
  • Simulating Physics with Inverse Kinematics
  • Review Questions
  • Review Answers

Chapter 6. Creating Interactive Navigation

  • Getting Started
  • About Interactive Movies
  • Creating Buttons
  • Understanding ActionScript 3.0
  • Preparing the Timeline
  • Adding a Stop Action
  • Creating Event Handlers for Buttons
  • Creating Destination Keyframes
  • Creating a Home Button
  • Playing Animation at the Destination
  • Animated Buttons
  • Review Questions
  • Review Answers

Chapter 7. Using Text

  • Getting Started
  • Understanding TLF Text
  • Adding Simple Text
  • Adding Multiple Columns
  • Wrapping Text
  • Hyperlinking Text
  • Creating User-input Text
  • Loading External Text
  • Review Questions
  • Review Answers

Chapter 8. Working with Sound and Video

  • Getting Started
  • Understanding the Project File
  • Using Sounds
  • Understanding Flash Video
  • Using Adobe Media Encoder
  • Understanding Encoding Options
  • Playback of External Video
  • Working with Video and Transparency
  • Using Cue Points
  • Embedding Flash Video
  • Review Questions
  • Review Answers

Chapter 9. Loading and Controlling Flash Content

  • Getting Started
  • Loading External Content
  • Removing External Content
  • Controlling Movie Clips
  • Creating Masks
  • Review Questions
  • Review Answers

Chapter 10. Publishing Flash Documents

  • Getting Started
  • Testing a Flash Document
  • Understanding the Bandwidth Profiler
  • Adding Metadata
  • Publishing a Movie for the Web
  • Alternative Publishing Options
  • Review Questions
  • Review Answers

Index

Programme scope, delivery arrangements and suitability are confirmed during enquiry.